Titles that deal in might and magic will fall into this category. Inuyasha and Tenkuu no Escaflowne are a couple of titles which fall into this genre.
| Title | Rating | Synopsis |
|---|---|---|
| 7 | ||
| 7 Nanas | See Shichinin no Nana | |
| 7 of 7 | See Shichinin no Nana | |
| A | ||
| Adventures of Patapata Aircraft | See Patapata Hikousen no Bouken | |
| Ask Dr Rin! | See Dr. Rin ni Kiitemite! (TV) | |
| D | ||
| Digimon | Watch | See Digimon Frontier |
| Digimon 04 | Watch | See Digimon Frontier |
![]() Digimon Frontier |
Watch | Takuya Kanbara receives a mysterious message to go to the train station. From there on, he boards a train, to the Digital World. Along with four other companions, they learn the ways of the Digivice, set out to collect all the Digi-Spirits, get home, stop the spread of evil, and restore order to the Digital World. |
| Digimon: Digital Monsters | Watch | See Digimon Frontier |
![]() Dr. Rin ni Kiitemite! (TV) |
Kanzaki Meirin, a junior high school student, comes from a family of Feng Shui masters. Her powers are so strong that she has to hide them from her father, so that he never learns that she runs the web page of his greatest Feng Shui rival, Dr Rin! Only her older brother knows the truth. But Meirin is hiding a greater secret, that of her love for her childhood friend, fellow high school member and soccer club hero, Asuka Yuuki. If only he could trust the hidden powers of Feng Shui, for it always shows Meirin the best path to success and happiness. |
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Dragon Drive |
Watch |
Himuro Hikaru is short under-appreciated high school, who is not good at anything; at least until he introduced to the computer-generated-c |
| H | ||
|
Hikaru No Go |
Rent |
One of the greatest Go players in history, Fujiwarano Sai, has been trapped inside a goban (a traditional Go board) for hundreds of years. A young boy, Shindo Hikaru, has the power to free Sai, and by doing so, opens a spot in his mind for Sai to stay. As Sai is a spirit (or ghost) visible only to Hikaru, they find themselves strangely bound together. With very little in common, Sai urges him to attend various Go clubs to permit them to play against strong opponents and begins to teach Hikaru how to play Go. And slowly Hikaru becomes drawn into the strange world of competitive Go. Hikaru accepts Touya Akira as a rival and sets his goals on becoming good enough to defeat him, while Sai wishes only to attain skills for the ultimate Go-play, a move called "The Hand of God." |
| J | ||
| Juuni Kokuki | Buy | See Twelve Kingdoms |
| K | ||
|
Kikou Sennyo Rouran |
A huge creature has suddenly appeared in Tokyo Bay, being controlled by the Shiromori Shuu, a secret society that has been manipulating Japan from the shadows using occult powers. However, at that time, there existed in Japan an organization to preserve the peace called ASY. The monster is completely unaffected by ASY`s fierce attacks. Just when they thought it was all over, a large shadow flew onto the scene. ASY had a trump card. Its name - Ginko. With overwhelming power, Ginko drove the monster into the open ocean and finally annihilated it. The plan a success, a bright light flew to Ginko`s chest and a strange scene appeared before the pilot`s eyes. The figure of a girl floating in midair, wrapped in light... |
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| Kyo | Rent | See Samurai Deeper Kyo |
| L | ||
| Le secret du sable bleu | See Patapata Hikousen no Bouken | |
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